It also allows for Thralls to NOT be nerfed. The 10 stats and 10 feat points per level idea is a balance way to handle the huge power gaps from 1-60. It’s allowing the player gap to be reduce. How can you be strong enough,but need change to some of the perks? If you’re strong enough than the perks are fine.Ģ10 more stats points isn’t making the player Op. The leveling system is weak for vitality,grit and encumbrance.Įach point in Grit adds only 3 points to stamina.Įach point in Encumbrance adds 7 more carry weight.Įach point in Vitality adds 8 more health. Powerleveling as a full team of 10 players is NOT a pain. When forced to use a stat the freedom is taken away. Player builds are created so players can freely build how a player wants to. Those stats shouldn’t be forced on players. My idea is bad because you say so? My idea good because of data. This would also lower the gap between high level players and low level players. So an increase of around 110 isn’t going to allow you to learn everything. Shards of power and tablets of power can ONLY be used by level 60 players. This way you get 10 feat points per level. Alex Aqua GM Armored GM Atlas Gundam (TB) Blue Destiny Unit-3 EWAC Jegan Ex-S Gundam Full Armor Gundam Ground Type Full Armor Striker Custom G-Line Standard Armor GM GM II GM III GM III Powered GM (White Dingo) GM Cold Districts Type GM Command GM Command (Space Type) GM Custom GM Dominance GM Ground Type (08MS) GM Ground Type (WR) GM Intercept Custom (FB) GM Kai GM Night Seeker GM Sniper II. Meaning thralls will always have higher max attribute points than players. Even with 600 max attribute points you still need 1325 more attribute points to max out all attribute stats. 390-115=275x7=1925 is how many attribute points to max out all attribute stats. This way you get 10 attribute points per level. This allows you to not be force to invest in Encumbrance. Due to limited access for users to edit and troublesome formatting, this wiki has become defunct. Allowing you to build your own way.Įncumbrance from 70 to 200. This allows you to not be force to invest in Grit. This allows you to not be force to invest in Vitality. I want players to build thier toon/created character the way they want. I want to increase the player’s base stats, max attribute points and max feat points.
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